Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7KW7n-NOtW3-cXNU5-TRR44-m25qB | 13/18/10 | 98.3 | 1.02 | 2026-07-04 11:32:35 · 36m 52s | |
| CSGO-odoNK-uqiK8-d2yiz-bvzxo-niyfF | 9/15/4 | 57.1 | 0.78 | 2026-07-04 10:26:11 · 28m 40s | |
| CSGO-UXWCG-X75i6-C5ZZR-8SrZd-VFJPJ | 10/19/4 | 45.0 | 0.60 | 2026-07-03 16:56:33 · 38m 13s | |
| CSGO-AfDdT-XBm8z-PwRav-TjTQB-jdBpF | 22/12/10 | 107.0 | 1.62 | 2026-06-27 13:08:46 · 33m 55s | |
| CSGO-4kUJZ-X38xL-cnxB9-cDcO8-9oQuK | 18/18/8 | 89.3 | 1.24 | 2026-06-27 10:35:52 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.