Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TU8Lh-fN9Gj-E6mXW-ThWqa-FkBAA | 15/14/8 | 84.2 | 1.15 | 2026-06-29 17:06:16 · 34m 28s | |
| CSGO-3B37O-64zwX-bbaB4-MK7Dz-fqbNE | 14/15/2 | 79.1 | 1.00 | 2026-06-29 15:52:02 · 28m 4s | |
| CSGO-uwhKa-PcOJW-aLODQ-zwaUj-S4qqK | 22/15/2 | 81.1 | 1.28 | 2026-06-21 09:22:40 · 43m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.