Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6T7NY-v5Td6-zBjtz-qyi7x-bBnUE | 12/21/4 | 56.0 | 0.68 | 2026-07-04 19:26:04 · 42m 35s | |
| CSGO-wFqwv-5Zf4B-8ynwi-vrtXx-zMOcF | 7/10/0 | 48.6 | 0.70 | 2026-06-20 11:26:13 · 16m 53s | |
| CSGO-haLJt-hj8Z2-fTxpd-kVt2R-nwAAA | 4/16/2 | 29.8 | 0.13 | 2026-06-14 20:24:35 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.