Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-erTm3-WGpUU-iuhko-E5AB2-cfP7B | 12/15/3 | 72.6 | 0.88 | 2026-07-04 17:17:07 · 36m 21s | |
| CSGO-BQe67-jbHTA-PNH86-yfPEj-SsONN | 15/15/7 | 68.7 | 1.10 | 2026-06-23 21:19:02 · 38m 6s | |
| CSGO-Kfyky-6PwRo-3686q-s8mKr-d34uC | 9/15/4 | 56.1 | 0.62 | 2026-06-23 16:35:58 · 28m 21s | |
| CSGO-h7B65-SddUL-RZXxH-BjzYQ-uwzpH | 18/14/4 | 102.9 | 1.38 | 2026-06-23 16:01:21 · 30m 23s | |
| CSGO-MBi9M-wAvHE-6U4AB-FaLV3-Z2e4D | 23/15/8 | 111.7 | 1.63 | 2026-06-16 17:32:13 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.