Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MkyEf-2kyQv-KMAnA-hnPOj-2NKDR | 10/14/1 | 69.9 | 0.74 | 2026-06-29 13:41:10 · 22m 2s | |
| CSGO-LB4sm-tCjPi-92oiP-fKzsE-V9jbN | 12/17/7 | 64.2 | 0.83 | 2026-06-18 16:02:53 · 41m 52s | |
| CSGO-UoApw-hVEh2-Z3kJO-QccSo-yiOUD | 16/25/10 | 75.1 | 0.88 | 2026-06-17 19:25:25 · 46m 8s | |
| CSGO-pfHeT-evy8h-JedFV-JtBj9-nKMkO | 12/15/4 | 45.0 | 0.76 | 2026-06-16 15:50:11 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.