Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAZQi-KsWtd-J6ZJw-ZfXOQ-66r4N | 17/25/8 | 72.1 | 0.81 | 2026-07-05 21:31:58 · 54m 48s | |
| CSGO-s2mpp-XTamn-3hZM4-s6F7c-sOYQM | 9/20/10 | 60.5 | 0.66 | 2026-07-02 19:56:02 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.