Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZN7fb-6UZ78-ACiUn-Tx2Gt-oCi5P | 14/13/4 | 77.1 | 1.06 | 2026-07-03 03:59:39 · 32m 39s | |
| CSGO-bwiUn-dRVix-Y2KiM-s9Y6k-ZDxHL | 20/20/7 | 83.4 | 1.19 | 2026-07-03 02:26:50 · 35m 1s | |
| CSGO-tCcb2-jS7NZ-z2U9P-sjKZq-yNTWJ | 20/13/7 | 104.2 | 1.59 | 2026-06-25 01:56:25 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.