Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2weEa-XHTud-Vw4J3-s7ZiY-V62cQ | 9/18/3 | 65.7 | 0.62 | 2026-07-05 20:15:39 · 27m 0s | |
| CSGO-pBtwo-BDEfW-UEfhP-xrky9-nKMkO | 14/9/6 | 76.1 | 1.31 | 2026-07-01 19:47:57 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.