Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAVtt-aKkjb-zconq-VyHCs-oNBYN | 10/10/6 | 55.8 | 1.06 | 2026-06-30 15:15:31 · 34m 5s | |
| CSGO-FskTk-d83OO-PtRc3-zyDoZ-K6HnK | 6/13/2 | 32.7 | 0.49 | 2026-06-25 16:55:42 · 36m 31s | |
| CSGO-ze6cG-tYNHe-BrAcV-pprP2-KWtrD | 9/15/4 | 76.7 | 0.80 | 2026-06-22 13:51:15 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.