Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yLRRV-whers-npoKv-KmVvr-yNTWJ | 16/4/2 | 117.5 | 1.97 | 2026-07-08 00:46:51 · 17m 31s | |
| CSGO-H7BM9-reBS9-tcKLy-eAsrJ-9Sm6J | 20/7/2 | 110.5 | 1.91 | 2026-07-08 00:17:35 · 22m 34s | |
| CSGO-qhTMt-Q55LA-kXKJo-xvC3W-4GUrC | 16/18/8 | 68.7 | 0.98 | 2026-07-07 23:19:01 · 35m 15s | |
| CSGO-aOa7R-ni3a4-4cS94-FH2i3-sU7CH | 11/12/9 | 66.6 | 1.10 | 2026-07-07 22:49:24 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.