Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5954w-bSA7y-RMdqR-CODj7-DUGnK | 21/10/6 | 122.1 | 1.74 | 2026-07-03 16:58:52 · 33m 45s | |
| CSGO-iSLAJ-thnkR-kUb99-DBESa-5jDFN | 15/19/5 | 72.7 | 1.01 | 2026-07-02 23:55:51 · 36m 35s | |
| CSGO-kFOOB-FksZP-EN5iS-TiWsp-r3taL | 22/13/3 | 95.2 | 1.44 | 2026-06-29 13:16:29 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.