Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zcohp-sVjCM-HDe5S-8BOup-bXEFN | 11/17/5 | 57.8 | 0.73 | 2026-07-05 14:24:23 · 36m 14s | |
| CSGO-2rzjn-QWABL-UL3tf-TMPeb-C6mAL | 12/16/8 | 71.9 | 0.98 | 2026-07-03 18:21:11 · 36m 53s | |
| CSGO-xvLjn-PoE6d-KjSrj-Eu9qW-bawDK | 9/14/2 | 65.3 | 0.69 | 2026-07-03 06:58:57 · 25m 51s | |
| CSGO-FhNWi-a9CNr-HpQAW-C7UWA-JycBN | 13/20/6 | 74.7 | 0.92 | 2026-06-29 13:21:06 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.