Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mnRH4-Jb7ZS-eazdj-oSS6T-ekAUM | 11/17/3 | 60.5 | 0.71 | 2026-07-03 20:00:30 · 37m 24s | |
| CSGO-sNNxv-L6KMY-FuKZM-oYKUS-E8V5F | 17/18/4 | 82.8 | 0.98 | 2026-07-03 18:56:59 · 43m 11s | |
| CSGO-WozoK-qjDMu-SR4EF-RW94m-JOizO | 6/16/4 | 43.4 | 0.51 | 2026-06-12 22:20:11 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.