Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KkkDz-dtYdZ-8KK4k-PTJV4-ABnkP | 10/9/2 | 57.4 | 0.96 | 2026-07-06 14:04:51 · 29m 10s | |
| CSGO-Oiapw-TUZYe-LYHqD-zwLNK-co3mA | 18/15/6 | 77.8 | 1.23 | 2026-07-05 09:10:33 · 40m 28s | |
| CSGO-FuLNn-OTrhN-OPO64-ZxD8d-h5EiJ | 6/17/3 | 43.8 | 0.32 | 2026-07-03 06:54:43 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.