Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rwUha-Vrxec-wTaJe-tHheV-jFXsO | de_debris |
6/8/3 | 53.0 | 0.81 | 2026-07-09 18:47:26 · 13m 16s |
| CSGO-UUFmD-HFKmd-ddOKQ-Sk5Av-rNcqA | 11/9/0 | 83.1 | 1.08 | 2026-07-07 03:17:23 · 10m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.