Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cr7jP-mibNN-jrvyv-DTEdY-JuiTL | 28/20/3 | 116.9 | 1.59 | 2026-06-29 08:55:18 · 39m 28s | |
| CSGO-NcKiy-uFLGD-NDKXx-pz9pt-FhnEM | 11/17/7 | 62.6 | 0.68 | 2026-06-28 16:41:03 · 29m 56s | |
| CSGO-sOrMU-F23hT-CS69w-jY4ro-dDWPA | 9/18/4 | 69.5 | 0.58 | 2026-06-27 00:51:44 · 29m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.