Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rLPHY-dpDxW-BdDLu-SqweA-udTnB | 10/11/5 | 64.4 | 0.94 | 2026-06-28 14:02:00 · 31m 27s | |
| CSGO-RdcRO-irYUc-5Jy8M-ECMGN-97V5F | 12/15/6 | 73.4 | 0.88 | 2026-06-28 13:26:02 · 31m 26s | |
| CSGO-ZsMhZ-Ta44Z-VxZbc-NWLpa-R5vjN | 22/14/6 | 114.6 | 1.75 | 2026-06-27 14:22:46 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.