Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2LdXM-XQwRA-vHqO9-o22fU-Q62cQ | 15/7/1 | 78.4 | 1.49 | 2026-07-02 05:30:18 · 25m 24s | |
| CSGO-KUmzo-T9eDd-P7ku3-zEjuA-bp8eD | 21/15/3 | 83.7 | 1.29 | 2026-07-02 04:50:53 · 35m 7s | |
| CSGO-ncB3k-Ho2sy-s7mEC-SCVXN-HSWsO | 22/18/2 | 104.1 | 1.50 | 2026-06-27 02:45:43 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.