Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oVXHA-xhdTk-yQqZy-yjSZA-MdNEL | 14/11/3 | 74.3 | 1.22 | 2026-07-02 22:53:38 · 29m 55s | |
| CSGO-kruef-29G6q-BRqt8-SvXqz-9VatH | 21/15/6 | 95.2 | 1.47 | 2026-06-30 20:44:33 · 36m 52s | |
| CSGO-hZszu-ceAkS-pFPPd-iGBf6-2VkDA | 15/15/1 | 92.9 | 1.05 | 2026-06-14 23:23:13 · 29m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.