Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kQuCs-TjeDW-VrOe7-jZtkK-snCND | 10/17/4 | 58.5 | 0.55 | 2026-07-05 23:50:24 · 41m 46s | |
| CSGO-HZ8CB-ripMQ-2RA76-h8JdX-sGCtG | 13/23/7 | 64.1 | 0.76 | 2026-07-05 19:06:55 · 43m 0s | |
| CSGO-WLOuj-4rzWn-fGVdV-BBu5a-YPVeL | 18/11/9 | 97.8 | 1.55 | 2026-07-01 23:46:54 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.