Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tj5Sb-tfdjd-wPmKd-VOOh6-DMhWA | 9/16/4 | 55.9 | 0.81 | 2026-06-29 18:24:31 · 34m 32s | |
| CSGO-7AESF-zPPe6-EkZFi-udFnn-yiOUD | 18/22/5 | 56.3 | 0.90 | 2026-06-27 21:35:09 · 53m 32s | |
| CSGO-svhD9-uhf6N-TpHuv-zXhKv-oWRKF | 15/12/0 | 77.8 | 1.20 | 2026-06-16 22:21:21 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.