Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tRfxX-htr6y-Qxyf9-h44Q5-DqVoN | 2/10/1 | 39.4 | 0.20 | 2026-07-02 11:54:35 · 15m 18s | |
| CSGO-vRT3b-vOJJ4-LNX8f-4Buit-bswTC | 11/14/2 | 53.0 | 0.71 | 2026-07-02 09:29:03 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.