Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNYS3-UodDN-6bJrV-jDFuO-xnCND | 21/15/12 | 109.5 | 1.58 | 2026-06-20 15:03:55 · 31m 15s | |
| CSGO-e9eBm-WWbmt-YhifF-ncW5x-hCyDK | 18/18/7 | 94.2 | 1.26 | 2026-06-18 18:40:09 · 35m 14s | |
| CSGO-FJskh-Hyuko-G9K6S-GdiH9-69frM | 11/12/5 | 76.5 | 1.03 | 2026-06-18 18:06:40 · 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.