Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sty79-KpXRS-nROfm-ibPkC-rcpmJ | 31/16/7 | 148.3 | 2.03 | 2026-07-06 03:53:50 · 40m 19s | |
| CSGO-3ihVN-ciNP8-HZ8ty-JToGO-m7oJN | 15/16/9 | 79.8 | 1.06 | 2026-07-03 23:03:50 · 38m 54s | |
| CSGO-HvWDt-FCP9e-8mhxX-GFGqA-udTnB | 13/14/7 | 70.3 | 1.02 | 2026-07-03 21:45:34 · 29m 51s | |
| CSGO-WkznG-4tBUR-sMPjE-8JzXM-qc6uC | 13/17/1 | 71.2 | 0.78 | 2026-07-01 13:22:45 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.