Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gbp3J-6jk9y-7qAOO-d5GOM-28r7C | 17/9/4 | 90.9 | 1.57 | 2026-06-26 15:50:58 · 29m 22s | |
| CSGO-ZPe7o-vnmrx-au9vR-b29Rf-qPuSJ | 14/20/7 | 58.7 | 0.82 | 2026-06-10 17:44:51 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.