Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2N5sV-q8hxm-n8SDh-wdXDz-FB6iL | 31/18/10 | 139.8 | 1.85 | 2026-07-06 15:44:12 · 33m 57s | |
| CSGO-sZwSG-YjwyR-fBZ9R-yTkOL-LTBtG | 9/14/4 | 52.0 | 0.78 | 2026-06-30 20:15:13 · 38m 25s | |
| CSGO-nqw2T-7wJtX-oCGOJ-C5P3N-qc6uC | 24/19/5 | 106.5 | 1.50 | 2026-06-23 19:52:21 · 35m 20s | |
| CSGO-SjP8V-9JeLd-kNcdA-ickWT-nmheC | 17/14/3 | 74.4 | 1.13 | 2026-06-18 21:00:43 · 45m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.