Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5sXZE-R8jZi-UAp7C-xFCp3-xLqRP | cs_italy |
14/17/2 | 58.1 | 0.93 | 2026-07-01 20:13:35 · 40m 2s |
| CSGO-YevaB-S3Zxk-hrtmv-5vac2-KquaL | 22/14/3 | 101.8 | 1.49 | 2026-07-01 18:26:48 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.