Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPLeo-5WJWT-QeEsu-vuVXG-CcyMM | 21/8/5 | 123.4 | 2.15 | 2026-06-28 19:56:38 · 22m 39s | |
| CSGO-MBhv5-rVNrK-TRG5b-YxMkc-hjBQL | 13/16/9 | 86.2 | 1.10 | 2026-06-22 20:03:40 · 34m 51s | |
| CSGO-sbLsa-BM8As-7qWqk-kXxNJ-9cEZG | 9/16/9 | 91.6 | 0.85 | 2026-06-14 16:23:43 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.