Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-szHMC-CJAHL-Xz2rM-bN9Ms-jDWPA | 12/18/7 | 66.6 | 0.79 | 2026-06-29 16:58:15 · 36m 32s | |
| CSGO-urF3D-RzCyc-t3wEz-kt6J7-VzZAB | 17/19/1 | 63.4 | 0.85 | 2026-06-29 16:03:56 · 48m 46s | |
| CSGO-7M94y-oaE4e-xLd9j-qMMZj-HuybE | 18/21/5 | 81.3 | 1.01 | 2026-06-26 19:32:29 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.