Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vGu6R-WCwV9-Zvwkv-5GvGb-fYb7L | 17/8/4 | 93.6 | 1.76 | 2026-06-23 22:52:42 · 24m 1s | |
| CSGO-B2CBa-thGF6-kOLW8-dFdiv-krhGH | 19/15/6 | 89.7 | 1.32 | 2026-06-21 21:39:37 · 35m 24s | |
| CSGO-a8Ldw-w8jCi-SRd92-cO2yL-5RfCG | 7/6/2 | 44.0 | 1.03 | 2026-06-21 20:32:50 · 21m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.