Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xFQBS-T2m3s-DEd9p-aBOZX-QFJPJ | 25/15/5 | 111.1 | 1.59 | 2026-06-27 16:19:12 · 34m 17s | |
| CSGO-Y86uL-id6fm-roPuZ-veALi-6i8LK | 19/13/4 | 106.1 | 1.56 | 2026-06-26 12:54:21 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.