Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AGQtE-XrY3j-shKVD-iijvW-TGwPB | 12/20/9 | 73.2 | 0.76 | 2026-07-04 20:32:16 · 41m 57s | |
| CSGO-G5BxS-Cm5nN-qak86-HLrxD-OA7dK | 20/16/3 | 112.2 | 1.51 | 2026-07-04 19:14:35 · 33m 23s | |
| CSGO-wD2vX-9OFmq-HHMP3-6mHPd-zi8LK | 26/16/9 | 132.0 | 1.79 | 2026-06-30 23:34:44 · 34m 32s | |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 15/21/6 | 83.7 | 0.94 | 2026-06-28 20:39:08 · 36m 58s | |
| CSGO-i22fy-EB4kx-ETnsT-PjU53-5UVzE | 26/16/4 | 133.8 | 1.66 | 2026-06-27 15:45:28 · 37m 45s | |
| CSGO-HZVxx-y4cWL-YMije-rbKvC-7JxbE | 13/16/8 | 85.0 | 1.02 | 2026-06-24 20:07:14 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.