Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LCq39-yKKSt-wzZTV-2nm2r-3rP3A | 12/16/12 | 83.9 | 1.07 | 2026-07-04 20:17:32 · 34m 47s | |
| CSGO-ycefh-hEeeN-QxBWz-5K9W5-tUD3J | 24/17/12 | 106.1 | 1.55 | 2026-07-03 20:59:48 · 41m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.