Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 13/14/6 | 78.4 | 1.04 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-wd33v-BeDKV-4GPHJ-TopQf-hOGSQ | 19/11/10 | 107.8 | 1.82 | 2026-06-28 22:10:06 · 26m 53s | |
| CSGO-9Vm9Q-8eBPv-U6mJN-GFw7S-TkkfO | 11/15/2 | 81.5 | 0.94 | 2026-06-18 20:18:50 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.