Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AybSu-C8nQU-CTZus-RxaZj-a5UrC | 10/18/5 | 59.3 | 0.76 | 2026-07-02 12:23:33 · 38m 47s | |
| CSGO-fBCWn-xud2t-x72ek-ABf7c-zi8LK | 7/16/9 | 49.6 | 0.72 | 2026-06-27 21:36:18 · 39m 42s | |
| CSGO-tOnpL-xMQkW-zSy87-ZdOM3-6ePNN | 11/14/3 | 92.7 | 0.96 | 2026-06-26 16:36:19 · 24m 29s | |
| CSGO-MhtEy-ta7oQ-uBH7Z-RacxN-t8MUD | 19/13/8 | 133.2 | 1.74 | 2026-06-24 21:44:13 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.