Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lrkow-imv4z-8sZOs-pYvTf-dE4BO | 26/18/1 | 104.4 | 1.51 | 2026-06-22 19:17:57 · 39m 39s | |
| CSGO-wabYz-txB7B-5AY5s-rCnbJ-9cEZG | 13/12/7 | 82.6 | 1.16 | 2026-06-21 11:40:53 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.