Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nzyJD-58UhR-Syxhn-NziVS-6a4mA | 13/16/6 | 63.3 | 0.92 | 2026-07-01 22:13:08 · 36m 6s | |
| CSGO-HGDwV-jGDhP-EzNti-R899f-pXNtQ | 4/7/2 | 93.0 | 0.81 | 2026-07-01 21:58:26 · 8m 52s | |
| CSGO-dhZAV-7bf4i-rXGV2-nJJdu-bq4FP | 13/14/4 | 64.8 | 1.06 | 2026-07-01 21:27:48 · 28m 1s | |
| CSGO-2HCcL-eRjzW-jYaVF-SZ6FC-jAhaB | 8/16/0 | 48.1 | 0.52 | 2026-07-01 20:58:03 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.