Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KeOUU-iEdiL-3FYMO-DnmU6-iKSZQ | 14/13/5 | 80.8 | 1.11 | 2026-07-02 19:03:56 · 32m 39s | |
| CSGO-TjoNu-dSZbz-t3WZ5-jJvCW-UGOJM | 16/14/1 | 82.0 | 1.09 | 2026-06-11 20:15:21 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.