Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4MEtO-HzxZ9-skK4W-2LQSY-8ZPmH | 20/15/7 | 98.3 | 1.44 | 2026-07-03 04:27:49 · 31m 51s | |
| CSGO-oKMMb-BdKX2-EFAyn-eLLCy-J2GGG | 19/19/4 | 68.3 | 1.08 | 2026-07-03 03:35:04 · 43m 24s | |
| CSGO-dhPYM-E49RB-s3D8h-HMfjP-xbjsF | 10/20/8 | 81.1 | 0.89 | 2026-07-03 02:51:37 · 36m 14s | |
| CSGO-mtRKd-VB777-422XR-B6QmX-BRaJD | 19/20/6 | 90.1 | 1.16 | 2026-07-03 02:06:37 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.