Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yx9Yz-FOux9-OipfH-up2MF-s9ROG | 8/15/1 | 37.8 | 0.48 | 2026-07-07 14:37:05 · 33m 4s | |
| CSGO-tbLjn-9sNdU-LubLw-2kqrz-KWtrD | 13/13/5 | 59.0 | 1.00 | 2026-06-30 14:57:27 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.