Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jb45H-Pn2BF-hOXi4-iLaSH-GAGyB | 11/6/5 | 105.5 | 1.75 | 2026-07-02 16:28:11 · 14m 4s | |
| CSGO-Diem9-pFtmR-j3zkB-LEpQY-J6BxH | 11/14/5 | 61.2 | 0.90 | 2026-06-28 12:46:26 · 37m 31s | |
| CSGO-XPHan-a9ZdH-7oHnm-HovUJ-hTsdA | 16/15/2 | 69.6 | 0.99 | 2026-06-26 17:08:45 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.