Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUTWT-tmT9b-W4CS3-rZtyH-sxdqA | 27/7/2 | 176.1 | 2.63 | 2026-07-04 20:03:24 · 21m 15s | |
| CSGO-iQQKR-btbEq-HJW97-dpzWb-Gkb3K | 14/17/9 | 90.6 | 1.13 | 2026-06-28 23:31:31 · 34m 50s | |
| CSGO-ibxdA-jnVxm-OdeO6-RGTSd-C6R7B | 6/15/5 | 72.6 | 0.58 | 2026-06-18 22:05:40 · 21m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.