Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r2itK-yfCpH-yX9kL-DUimU-n6iPK | 14/18/4 | 73.2 | 0.93 | 2026-07-03 20:11:36 · 37m 40s | |
| CSGO-KRjiQ-4qrUf-FXf8t-b2X9Z-Uu8GJ | 18/21/3 | 84.0 | 1.01 | 2026-07-02 16:11:12 · 36m 35s | |
| CSGO-zU6jh-6hhqF-BzWbu-ks3sW-YvDBM | 11/17/10 | 78.9 | 0.98 | 2026-06-30 14:06:05 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.