Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PubFx-SSMma-qy7nu-zXdpN-9v4ZJ | 16/15/4 | 57.1 | 0.96 | 2026-06-30 06:30:36 · 33m 4s | |
| CSGO-KHPhF-dcuzZ-aQakO-Eb6et-N3MAK | 13/13/4 | 75.3 | 1.15 | 2026-06-30 01:06:01 · 29m 54s | |
| CSGO-PEio8-dEGNp-ybEPu-mUMER-JnMwF | 9/10/6 | 71.5 | 1.07 | 2026-06-29 20:48:53 · 26m 51s | |
| CSGO-Vh7Km-BWyzW-857FC-Z7Wjm-7NKDR | 18/11/4 | 92.8 | 1.52 | 2026-06-25 20:58:33 · 26m 26s | |
| CSGO-fbh8J-z7ySt-KfqHr-2ouKD-Gd5FP | 13/16/5 | 81.0 | 0.99 | 2026-06-21 21:31:25 · 26m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.