76561198102857014
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-7.9%Peak single-match outcome anomaly 21.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.41 across 4 of our matches (penalty scales above 1.4)
4.6% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NQ2dv-euobZ-pcWGU-DMf3Q-mRXXC | 23/23/7 | 88.9 | 1.14 | 2026-07-02 19:25:36 · 56m 47s | |
| CSGO-frkje-6ikBr-OVWGz-T6RXV-bmPhG | 16/8/4 | 90.3 | 1.64 | 2026-06-30 19:06:09 · 24m 29s | |
| CSGO-LC6A3-3cXJ4-XD9JA-3O8KX-sGCtG | 26/24/7 | 95.4 | 1.25 | 2026-06-24 21:49:59 · 55m 3s | |
| CSGO-mjKO5-DhqPa-U2CnN-YZtXK-Wd3AC | 22/14/2 | 77.6 | 1.28 | 2026-06-23 20:49:11 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.