Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VXs8E-fskAa-R2oS4-u5rbf-2EkwG | 21/24/7 | 80.0 | 0.96 | 2026-06-29 15:51:27 · 49m 36s | |
| CSGO-qpPD6-QDVLF-TP8qj-LqTtX-pQzMM | 11/10/8 | 94.8 | 1.36 | 2026-06-24 17:29:41 · 24m 25s | |
| CSGO-m4SDZ-yOSoi-2PBv8-3L5Yf-mj5ZJ | 22/12/9 | 120.1 | 1.71 | 2026-06-24 16:52:39 · 32m 30s | |
| CSGO-wSyGh-VTGd3-hJ3LY-XbeUV-XF95Q | 13/13/2 | 90.1 | 1.19 | 2026-06-20 22:50:40 · 21m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.