Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TPOsf-TxY5r-2cYac-AcFbO-M8MkO | 4/11/2 | 34.6 | 0.34 | 2026-07-06 18:53:21 · 28m 16s | |
| CSGO-merES-dxG5W-Y3sb8-BKf2q-d34uC | 9/16/9 | 62.8 | 0.75 | 2026-07-04 06:52:26 · 40m 52s | |
| CSGO-n7fHe-V7nQb-KMG92-H9HEw-EWtrD | 20/18/6 | 91.6 | 1.28 | 2026-06-23 15:09:36 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.