Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4Anh-beu2s-9Q2Ni-iKTZq-43JPJ | 25/13/5 | 114.9 | 1.85 | 2026-07-05 11:29:39 · 32m 17s | |
| CSGO-8PKLH-XEJzu-KJ4UU-Uyprq-JttiB | 13/15/7 | 80.7 | 1.06 | 2026-07-01 16:07:25 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.