Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQnM7-8FKt4-DZuj6-HYHiD-29OtQ | 18/18/5 | 80.3 | 1.11 | 2026-07-06 17:52:39 · 36m 38s | |
| CSGO-3GKra-mf9ix-5CEBx-owAZv-oqS4M | 16/17/4 | 71.2 | 0.93 | 2026-07-02 20:13:50 · 35m 30s | |
| CSGO-5O4o8-k5kRX-3OqvQ-2QOBK-VnUaK | 13/19/4 | 87.6 | 0.89 | 2026-06-30 20:38:26 · 33m 29s | |
| CSGO-MyNGF-QtOsh-S5eNT-im76w-BfhLJ | 12/19/2 | 56.0 | 0.74 | 2026-06-20 00:04:02 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.