Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P6muJ-knasA-T8VRq-UfrZT-TkkfO | 19/13/4 | 93.1 | 1.51 | 2026-07-04 20:12:04 · 29m 26s | |
| CSGO-2uBtk-7TnHW-QHEa8-HHmkN-MJpEM | 21/16/6 | 101.1 | 1.52 | 2026-07-04 19:32:15 · 33m 59s | |
| CSGO-7nWxa-JHifm-6Zm2V-hvsRV-rG64E | 18/24/11 | 79.2 | 0.96 | 2026-07-04 18:44:55 · 42m 31s | |
| CSGO-7H2ej-TBXjb-VF2tf-HMKRh-CY5dK | 9/13/3 | 72.2 | 0.83 | 2026-07-04 18:15:24 · 25m 5s | |
| CSGO-WLOuj-4rzWn-fGVdV-BBu5a-YPVeL | 19/17/7 | 107.4 | 1.37 | 2026-07-01 23:46:54 · 34m 4s | |
| CSGO-kuhZT-E9bnN-yaGvH-u6ryz-sq2AC | 18/16/3 | 84.3 | 1.24 | 2026-07-01 23:11:34 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.